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PCSX2's Hardware Renderer has gained support for AA1!

PCSX2’s Hardware Renderer has gained support for AA1!

AA1 is the PS2’s name for antialiasing, which works by adding partially transparent pixels to the edges of lines and triangles to give a softer edge.

AA1 was originally been implemented in SW renderer for a while (this just adds it to HW).

It is implemented by using the vertex shader to generate new polygons for the edge pixels of lines/triangles.

Do note that enabling AA1 may significantly increase system requirements!

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Comments (2)

As such, you can enable it by going to the Settings → Graphics → Rendering → AA1.

@PCSX2 many improvements since january but no stable release 🫤