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Why a Neo Geo port of Doom is functionally impossible

Posted in 業界新聞

Why a Neo Geo port of Doom is functionally impossible

Sprite-based graphics architecture makes first-person 3D a challenge. https://arstechnica.com/gaming/2026/06/why-a-neo-geo-port-of-doom-is-functionally-impossible/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social

Why a Neo Geo port of Doom is functionally impossible

Sprite-based graphics architecture makes first-person 3D a challenge.

arstechnica.com
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Comments (2)

@arstechnica Isn't there an Atari 2600 Doom port? I think Atari 2600 cannot be technically-superior to Neo Geo.

@arstechnica he did try pretty hard to avoid saying it’s impossible.